How it all began!
The GameCube is a home console was released by Nintendo on September 15, 2001.
It managed to sell 21.74 million units worldwide, but was discontinued on February 22, 2007. The GameCube is mostly recognized for its unique look and also unique disks as they are very small. The Gamecube has four controller ports, and two memory card slots. It also enabled connectivity to the Game Boy Advance to access exclusive features of certain games or to use the portable system as a controller for the Game Boy Player. The controller for the GameCube is a favourite of many and it is still used for some games on its successor, the Wii. As for the online features, the GameCube was at one point online compatible by using a GameCube Broadband Adapter or Modem Adapter, though only four games featured an online component which were Homeland, Phantasy Star Online Episode I & II, Phantasy Star Online Episode I & II Plus and Phantasy Star Online Episode III: C.A.R.D. Revolution. This online play was ended as of April 2007. Although the official servers for the PSO titles are now offline, it is still possible to play online on various private servers such as SCHTHACK.
If you were one of the first to buy a GameCube, it came with a game that all Zelda fans would rejoice over. The Legend of Zelda: Collectors Edition! Along with a 20 minute demo of The Legend of Zelda: Wind waker, this disc came with four other big Zelda titles to be playable on the GameCube. The Legend of Zelda, The Adventure of Link, Ocarina of Time, and Majora’s Mask. Although there are some slight irregularities with the games, they are just as good as the original and they feel great playing them with a GameCube controller and you can count on your GameCube memory card to not corrupt or lose your data.
Action Replay, commonly referred to as “AR” and is the Gameshark of GameCube.
It came with a little purple disc where you put it into your GameCube and it was already preloaded with a few codes but you could also enter your own. With programs such as GCN Crypt, even a rookie would be able to make a simple code such as infinite ammo or a moon jump code. Although it was very time consuming because some codes are about 40 lines long and there were 12 numbers/letters per line.